Each adventure is comprised of a series of scenes. The following guide explains what components are involved in a scene. You can use this guide to construct scenes for your adventures.
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Scene Components
- Scene Name
- Scene Type
- Setting
- Flavor Text
- Cast
- Base XP
- Objectives
- Encounters
- Connections
Scene Name
Scene names are more important than you might think, so take care when choosing a name. The name should be something that immediately reminds you what the scene is, something like ‘Battle in the Alley’ or ‘Introduction to the Baron’.
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Scene Type
Scenes are broken into two basic types, hard and soft. Hard scenes are necessary for the story to move forward. Soft scenes may or may not occur depending on what the players do.
When creating your adventure you will need at least three connections to a hard scene. See below for more information on connections.
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Setting
Every scene has a setting, which is simply the location where it takes place. It could be anything from the ‘Old Warehouse by the Docks’ to ‘The Tomb of Olivanticus’. The location should be well thought out, and as detailed as possible. This will help the scene come alive, because the players will feel like it is a real place.
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Flavor Text
Flavor text is a few descriptive sentences that you will read to the players when they first enter a scene. These should help them understand where they are and provide important details, such as who is in the room and what it looks like.
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Cast
Each non-player character involved in the scene is part of the cast. Make a list of the people present, as this will help you keep track of who is ‘on stage’.
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Base XP
Each scene has a certain base xp award associated with it. This award requires the characters to accomplish one or more objectives. They may be awarded bonus xp for completing certain objectives.
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Objectives
Each scene has one or more objectives that the PCs can complete for xp. Examples include ‘Convince the Baron to Help’ or ‘Kill the Dreadlord’.
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Connections
Each scene is connected to other scenes. These connections allow the story to progress as characters move from one scene to the next. For example, ‘Dinner with the Baron’ might be connected to ‘Hunt Down the Bandits’ and ‘Breakfast with the Baron’s Daughter’.
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Encounters
Some scenes will involve combat. If they do they will have one or more encounters listed. These encounters give all the statistics for monsters or NPCs the characters will fight.