Chapter 13- Spells

Spells are broken down by Aspect and Greater Path.  Each casting class has access to one Realm, one Element and one Greater Path.  So for example a Battlemage has Fire, Void and Destruction.  Mages can gain access to additional aspects of magic by journeying to Catalysts, which is further explained below.

Aspects- Elements & Realms

Air Spell List

Dream Spell List

Earth Spell List

Fire Spell List

Life Spell List

Spirit Spell List

Void Spell List

Water Spell List

 .

Realm Spells

Realm Spell List

 .

Elemental Spells

.Elemental Spell List

.

Greater Paths

Binding Spell List

Destruction Spell List

Divination Spell List

Illusion Spell List

Enchanting Spell List

Nature Spell List

Protection Spell List

Summoning Spell List

Summo.

Unplaced Spells

The following list is made up of spells I haven’t placed yet. 

Bestow Curse (Void)

Contagion

Giant Vermin (Nature)

Poison (Nature)

Control Weather (Air)

Hide From Animals (Nature)

Snare (Nature)

Spike Growth (Nature)

Awaken (Nature)

Tree Stride (Nature)

Fire Seeds

Liveoak (Nature)

Transport Via Plants (Nature)

Animal Shapes (Nature)

Shapechange

True Strike (Divination)

Glitterdust

Fabricate

Plant Shape II (Nature)

Prismatic Spray

Mage’s Sword

Plant Shape III (Nature)

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